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Old 09-21-21, 06:00 PM   #1041
Stormfly
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...dont forget installing SH5 german voice pack first (custom sh5 install option, useable with english text, should also be aviable as a mod somewhere).

commands so far: (US keyb layout, should work for all)

G Send bridge crew below deck and prepare for diving ("Auf Tauchstationen...")
shift+G Send bridge crew back on bridge (Seewache auf Brücke) just in case if you dont want to dive
U Snorkel dept (but different callout`s are used (good for dangerous situations regarding diving to deep, or to deep for the OBS scope, depend on situation)), (Unstock via icon possible)
shift+HOME Toggle OBS scope (for 3d scope sound)
shift+END Toggle attack scope (for 3d scope sound)
shift+F1 Flood tube 1 (sound only)
shift+F4 Flood tube 4 (sound only)
P Sonar, follow nearest warship
shift+P Sonar, normal sweep


Would highly recommend enabeling my TDW options file as i adjusted some things regarding diesel startup sequence timing after surfacing and so on.
Options file is setup for SH3 style and minimalistic HUD visibility (all mouse over slide in), use the "L" key for the message box.

Easter Egg sounds are controlled via icons only now:
WP_Target_nearest_merchant ...long crew sound regarding received convoy position and all ahead flank then.
WP_Target_nearest_ship ...U96 attack sequence on a convoy, fitting good just before starting a attack run.


Changes on menu.txt:
-Make these changes if you like:

;4530=Cannot recommend target!
4530=Watch crew ready to duty, sir! or "Seewache auf Brücke" for german version.


As for compatibility reasons there is no SH.sdl atm.
Would recommend reading Rubini crash dive fix readme (ignore keyb info there).

Known issues:
it may happen sometimes that keyboard commands arent executed. I think this occours if the keypress wasnt long enough, simply try again then.
It happened 1 time that the diesel startup sequence played after diving, couldnt reproduce it so far, have to be disabled maybe not shure. (It should also play on surface after setting both engines back on the prop`s), could be that i have to change a script if not hard coded.
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Last edited by Stormfly; 09-21-21 at 10:06 PM.
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