LOL. Nice idea, thank you!
Have you tried this yourself? How does it work for you?
set No= to 0
Will spawn one,
set No= to -1
will spawn one,
set SpawnProbability= to 0
will spawn one,
delete entries below MainEntry ([RndGroup X.RndUnit X])
will crash in-game when Group should spawn,
delete also this MainEntry
will crash the game onLoad CampaignMission.
For me your idea does not work.
Steve_i400
I have checked more or less all Main-BigMods Campaign-files including GWX v3.0 also known as "Gold", but have not found such crap.
Also i can not remember that i ever found a TaskForce sailing that slow. Usually they turn 15 until upto 34 knots. The "normal" User-Submarine is not fast enough to intercept a TaskForce from behind. You must be lucky to see them in front of you. There is mostly only a few seconds to shoot some torpedoes.
In SH3 there IS a Bug, well i will call it a Feature, that it will show an icon on the Nav-Map, but there is no Unit. It has nothing to do with GWX. It has to do with the 'GameExitDate='. But i'm sure this will NOT happen fifty times on different places. This will only happen, when one of the very Last intervall (DelayMinInterv=) from an RND-Group is already 'On the Way'.
Even the Picture in 1st post is nice, a picture tells more then hundred words, it has no useful information for me. What Date and Time exactly, what position of the boat, where is the TaskForce-icon.
Have you tried to find this TaskForce in the Campaign-files? The GWX is the original GWX?
I can only shoot a round into the blue heaven here...
BTW, to find 'Kameraden' with the same problems a SearchMashine may help. I would start with something like this:
https://www.google.com/search?q=GWX+...ite:subsim.com