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Old 11-02-14, 11:44 AM   #999
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
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Another thank you post.Long time since I went deep in the Atlantic and must say that you guys have done amazing things with SH5.TDW's work is crazy in how much it changes the game all at once.And this mod list with all the great mods it contains is even more immersive craziness.

Also wanna add that I really love the wave mechanics to this mod and the underwater view is superb.In past with SH games I have gone crazy with the feel of the boat on the water and now with WoS I just wanna play this gem and sink ships and to me that says much!!

Now to some constructive criticisms as we all know there has to be.Some of these are probably needing to be fixed by TDW but I will just post here as it pertains to WoS and maybe vdr1981 can fix.

When you are at decks awash the WO will not give "nearest visual contact" even though he is still standing on deck.

Ambient noise in hydrophone is still heard.With TDW patch that removes ambient noise you dont hear it but when you install WoS the ambient noise is back with footsteps everywhere.Also stuff like the SO telling you of contacts he hears while you have his headphones on. Truth is I would love it if you heard nothing but hydrophone noise as the TDW patch alone still allows you to hear crew commands being repeated.

The damage mod RSD has some kinks also.Stuff like being submerged and you finally get all compartments down to 0 flooding but some still have water in the 3D world.Or at times you have no water in 3D world but the damage screen shows flooding.The "activate repair crew" from CE commands doesn't do anything,though it also doesn't do anything when WoS is not installed so is really a TDW UI issue.Just needs more work to iron out the kinks as it adds so much to the sim.

Almost every ship I attacked and watched in outside view has a shallower draft than shows in the SOAN.When you do a magnetic pistol attack and you go one meter deeper than whats posted the torp will go right under and not detonate.if you put magnetic pistol at the draft height listed then it will detonate.From SH3 days I was taught to put one meter lower than the draft so I was not hitting anything for awhile till I went to external view.

There is more that pop up but overall this is the best SH experience I have had yet.Just wanna thank all the guys who have been working at making this version what it could or more like what it will become!!
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