Quote:
Originally Posted by gap
Sorry, I have not the game installed currently so I can't test your mod, but I wonder what is its use. Can you be more specific on its benefits?
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GoblinEditor.layout
Code:
<?xml version="1.0" encoding="utf-16"?>
<!-- Magic, The User Interface library for .NET (www.dotnetmagic.com) -->
<!-- Modifying this generated file will probably render it invalid -->
<DockingConfig FormatVersion="5" InsideFill="False" InnerMinimum="20; 20">
<Content Name="Project Tree" Visible="True" Docked="True" AutoHidden="True" CaptionBar="True" CloseButton="True" DisplaySize="150; 150" DisplayLocation="150; 150" AutoHideSize="150; 150" FloatingSize="150; 150" FullTitle="Project Tree">
<DefaultRestore Type="Crownwood.Magic.Docking.RestoreContentState">
<Content Name="Project Tree" />
<State Value="DockLeft" />
<Child Type="null" />
</DefaultRestore>
<AutoHideRestore Type="Crownwood.Magic.Docking.RestoreAutoHideAffinity">
<Content Name="Project Tree" />
<State Value="DockLeft" />
<Next Count="0" />
<Previous Count="0" />
<NextAll Count="2">
<Item Name="Waypoints Editor" />
<Item Name="GDS Scene Tree" />
</NextAll>
<PreviousAll Count="0" />
<Child Type="null" />
</AutoHideRestore>
<DockingRestore Type="Crownwood.Magic.Docking.RestoreContentDockingAffinity">
<Content Name="Project Tree" />
<State Value="DockLeft" />
<Position Size="150; 150" Location="150; 150" />
<Best Count="1">
<Item Name="Project Tree" />
</Best>
<Next Count="1">
<Item Name="GDS Scene Tree" />
</Next>
<Previous Count="1">
<Item Name="Waypoints Editor" />
</Previous>
<NextAll Count="1">
<Item Name="GDS Scene Tree" />
</NextAll>
<PreviousAll Count="1">
<Item Name="Waypoints Editor" />
</PreviousAll>
<Child Type="Crownwood.Magic.Docking.RestoreZoneAffinity">
<Content Name="Project Tree" />
<Space Value="100" />
<Best Count="1">
<Item Name="Project Tree" />
</Best>
<Next Count="0" />
<Previous Count="0" />
<Child Type="Crownwood.Magic.Docking.RestoreWindowContent">
<Content Name="Project Tree" />
<Next Count="0" />
<Previous Count="0" />
<Selected Value="True" />
<Child Type="null" />
</Child>
</Child>
</DockingRestore>
<FloatingRestore Type="Crownwood.Magic.Docking.RestoreContentState">
<Content Name="Project Tree" />
<State Value="Floating" />
<Child Type="null" />
</FloatingRestore>
</Content>
<Content Name="Waypoints Editor" Visible="True" Docked="True" AutoHidden="True" CaptionBar="True" CloseButton="True" DisplaySize="150; 150" DisplayLocation="150; 150" AutoHideSize="150; 150" FloatingSize="150; 150" FullTitle="Waypoints Editor">
<DefaultRestore Type="Crownwood.Magic.Docking.RestoreContentState">
<Content Name="Waypoints Editor" />
<State Value="DockLeft" />
<Child Type="null" />
</DefaultRestore>
<AutoHideRestore Type="Crownwood.Magic.Docking.RestoreAutoHideAffinity">
<Content Name="Waypoints Editor" />
<State Value="DockLeft" />
<Next Count="0" />
<Previous Count="0" />
<NextAll Count="1">
<Item Name="GDS Scene Tree" />
</NextAll>
<PreviousAll Count="0" />
<Child Type="null" />
</AutoHideRestore>
<DockingRestore Type="Crownwood.Magic.Docking.RestoreContentDockingAffinity">
<Content Name="Waypoints Editor" />
<State Value="DockLeft" />
<Position Size="150; 150" Location="150; 150" />
<Best Count="1">
<Item Name="Waypoints Editor" />
</Best>
<Next Count="1">
<Item Name="GDS Scene Tree" />
</Next>
<Previous Count="0" />
<NextAll Count="1">
<Item Name="GDS Scene Tree" />
</NextAll>
<PreviousAll Count="0" />
<Child Type="Crownwood.Magic.Docking.RestoreZoneAffinity">
<Content Name="Waypoints Editor" />
<Space Value="100" />
<Best Count="1">
<Item Name="Waypoints Editor" />
</Best>
<Next Count="0" />
<Previous Count="0" />
<Child Type="Crownwood.Magic.Docking.RestoreWindowContent">
<Content Name="Waypoints Editor" />
<Next Count="0" />
<Previous Count="0" />
<Selected Value="True" />
<Child Type="null" />
</Child>
</Child>
</DockingRestore>
<FloatingRestore Type="Crownwood.Magic.Docking.RestoreContentState">
<Content Name="Waypoints Editor" />
<State Value="Floating" />
<Child Type="null" />
</FloatingRestore>
</Content>
<Content Name="GDS Scene Tree" Visible="True" Docked="True" AutoHidden="True" CaptionBar="True" CloseButton="True" DisplaySize="150; 150" DisplayLocation="150; 150" AutoHideSize="150; 150" FloatingSize="150; 150" FullTitle="GDS Scene Tree">
<DefaultRestore Type="Crownwood.Magic.Docking.RestoreContentState">
<Content Name="GDS Scene Tree" />
<State Value="DockLeft" />
<Child Type="null" />
</DefaultRestore>
<AutoHideRestore Type="Crownwood.Magic.Docking.RestoreAutoHideAffinity">
<Content Name="GDS Scene Tree" />
<State Value="DockLeft" />
<Next Count="0" />
<Previous Count="0" />
<NextAll Count="0" />
<PreviousAll Count="0" />
<Child Type="null" />
</AutoHideRestore>
<DockingRestore Type="Crownwood.Magic.Docking.RestoreContentDockingAffinity">
<Content Name="GDS Scene Tree" />
<State Value="DockLeft" />
<Position Size="150; 150" Location="150; 150" />
<Best Count="1">
<Item Name="GDS Scene Tree" />
</Best>
<Next Count="0" />
<Previous Count="0" />
<NextAll Count="0" />
<PreviousAll Count="0" />
<Child Type="Crownwood.Magic.Docking.RestoreZoneAffinity">
<Content Name="GDS Scene Tree" />
<Space Value="100" />
<Best Count="1">
<Item Name="GDS Scene Tree" />
</Best>
<Next Count="0" />
<Previous Count="0" />
<Child Type="Crownwood.Magic.Docking.RestoreWindowContent">
<Content Name="GDS Scene Tree" />
<Next Count="0" />
<Previous Count="0" />
<Selected Value="True" />
<Child Type="null" />
</Child>
</Child>
</DockingRestore>
<FloatingRestore Type="Crownwood.Magic.Docking.RestoreContentState">
<Content Name="GDS Scene Tree" />
<State Value="Floating" />
<Child Type="null" />
</FloatingRestore>
</Content>
</DockingConfig>
GoblinEditor.params
Code:
<?xml version="1.0"?>
<GoblinEditorProperties xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ViewportColorRGBA>C0C0C0FF</ViewportColorRGBA>
<GridSpacing>5</GridSpacing>
<GridSize>1000</GridSize>
<DrawShadows>false</DrawShadows>
<DrawBoundingSphere>false</DrawBoundingSphere>
<Viewport3DSize>
<Width>1280</Width>
<Height>1024</Height>
</Viewport3DSize>
<RootFolder>d:\GAMES\U-Boats5\</RootFolder>
<ActorsDirectory>d:\GAMES\U-Boats5\</ActorsDirectory>
</GoblinEditorProperties>
This is not a mod, but a configuration for comfortable work with Goblin.