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Old 01-08-22, 06:14 AM   #5185
LUKNER
Torpedoman
 
Join Date: Jun 2009
Posts: 112
Downloads: 743
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Quote:
Originally Posted by Bubblehead1980 View Post
How they sim offers new boats has factors but is somewhat random as well. This is linked to number of patrols rated as successful-excellent. To achieve promotion in TMO update, player needs six patrols at least of "good" or better rating to make Commander and twenty patrols to make Captain. I raised the "floor" for Commander to six and twenty for Captain because promotions were too soon and too easy to obtain before.

Upgrade to new sub appears to be dependent on

1. Next Class (So if have a Gato, next in line is a Balao)

2. Availability date of next class. So if have a Gato...next in line is a Balao, which becomes available in June 1943)

3. Career rating of player (internal number assigned by the sim based on performance on patrols)

4. Player Renown

5. Promotion or eligible for promotion appears to be linked with upgrade in some cases.

The stars have to be aligned so to speak, or somewhat aligned, but there is no guarantee for upgrade.

I understand correctly what's in the NSS_Gato/NSS_Gato.cfg

[Unit]
ClassName=SSGato
3DModelFileName=data/Submarine/NSS_Gato/NSS_Gato
HumanPlayable=YES
Interior=data/Interior/NSS_Gato/NSS_Gato
UnitType=200
MaxSpeed=20.25
MaxSpeedSubmerged=8.75
Length=95
Width=8.3
RenownAwarded= 360 Is it directly related?
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