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Old 12-12-19, 11:40 AM   #207
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by von Zelda View Post
Today's CTD was my 1st visual sighting with the external camera. The other 2 CTDs flight paths were only seen on the Nav Map. I do not know the color of the Betty's nor their bomb/torpedo load.

The Betty's approach is the same; they come into visual sighting range and then head for the sub to attack. Once they complete their attack, they fly away and the CTD only happens when they seem to exceed visual range as they retreat.

The 1st & 2nd CTD were several weeks ago, shortly after the new game was released. So, I was quite surprised to see it happen again today.
Quote:
Originally Posted by merc4ulfate View Post
Do you hear bombs exploding and have you checked your sonar right after to listen for fish. If not remember next time.
merc is getting at maybe you've had a torpedo shot at you by a Betty. They were multi-purpose planes, especially used in FotRSU as Torpedo Bomber, Dive Bomber, Level Bomber, ASW with depth charges, and Suicide Baka Bomber, with the guided Baka carried as its payload, with all of the "Bomber" designations having multiple LoadOuts also. We are going through the Betty planes again for a possible LoadOut incompatibility, but have not completed that. merc4ulfate was the previous player encountering trouble with the Betty back in the v0.90 run, and we were reasonably certain we had that issue licked with LoadOut updates, but there might still be something in the campaign files that is not quite right, especially in light of your further description, which does not make it sound like the previous issue, since we were getting the CTD much earlier.

Just to be redundant and play the part of Mr. Obvious, but double-check your LAA activation of the SH4.exe file. Make certain that it is indeed enabled. If you did not start the current version of the mod with an emptying of the Save folder, you will have issues similar to this, due to cross-contamination, especially of the Betty planes, and a few others. Activating a mod will NOT overwrite any file that exists in the Save folder, resulting in a partial mod activation. If you shell-out to Windows any, whether with an accidental clicking on a blank area of the Windows desktop (entirely too easy to do with a dual-monitor set-up ), or if you use the <Windows> key combinations, or <Alt><Tab> or <Ctrl><Tab>, no matter if the game is paused or not, you will have issues with the game, and those issues may not show up right after the occurrence, but it might be days later, after several Saves. This is a reminder to everyone, and these do not apply to just FotRSU, but to every version of the game, whether modded or not.

This is not to say you did that, just a reminder to everyone. We are still treating this as an issue, and are looking further into it, due to past, similar issues...
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