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Old 07-11-20, 10:51 AM   #13315
boogieman335
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Join Date: Dec 2016
Posts: 57
Downloads: 208
Uploads: 5
Default Boogies Refit mod

Hi guys,
I am posting this here because I created my mods for use with the Wolves of Steel mod and thus it is more likely to be seen by the users of the mods. I have received a couple of private messages asking about certain features and I would like to explain certain features of the mods and what they do.
Earlier versions of the mod;[ ver 1.3 and version 2.0] have the uniforms in a seperate folder for optional install. They also contain textures for the internals of the boats and repair some mis aligned normal maps carried over from the base game textures, esp the wood textures. They contain a custom lighting env file that tweaks the colors slightly, based on one of Sober's older files.

The Boogie's External mod contains only some of my external files and will require the user to download other files to complete the set based on Nozaurio's files from about 10 to 12 years ago that are still availiable on media fire.

The Boogies refit ver 3.0 complete is the latest version and is compatiable with version 2.2.19 of TWoS. It is what it says on the box. It contains textures for the internals of the boats and a combination of my textures and Nozaurios external textures for the type 7B and 7C boats converted to DXT5 format for greater resolution without sacrificing FPS. It also changes the uniforms to the basic grey uniforms. According to my research this was the most common worn uniform in the Atlantic as opposed to the khaki uniforms that were for tropical use. The uniforms in SH5 are not very realistic and as we all know Submarines in those days were nasty, sweltering ovens for their crews and I am sure many of the uniform regulations were relaxed to accomadate the reality. I changed the sweaters to more approximate the jumpers of the time and placed specialty and rank tabs on them. In this version the uniforms are part of the base mod and if the user wishes to not use them then you will have to open the texture folder and delete the uniform textures. These textures also affect the crewmen working in the bunker and their uniforms and work clothes. The mod also contains textures for the bunker itself including wood and concrete, barrels and oxygen tanks and certain fittings. The mod also contains a version of EMT's optics in a file structure that works with the mod so it changes the periscope optics, and the bino's.
The mod makes changes to the navigator uniform which always bothered me a lot because of it's clipping issues, and fixes a glitch with the animation of the watch officers uniform, where his uniformed changed twice upon entering the boat.
The further changes it makes are tweaks to the lighting and the density of the clouds.
The SH5.ini file that is included is a preset for use with the Reshade ENB. It is optional. If you wish to use Reshade download it from reshade.me and run the installer. A box will open where it will ask you to point it to the game and select it's rendering API which in the case of SH5 is Direct X 9. It will then download an assortment of custom shaders. When this is complete you will return to the little box which will be where you select the preset in the top section, and can select a screenshot folder if you desire one. Reshade can be opened in game and edited by pressing the home key. The current version at the time of this writing is ver 4.7 When you start the game there will be a message at the screen top to show that reshade is active. I hope this answers all the questions but if it does not feel free to send me a PM or email me directly at boogieman335@hotmail.com

Thanks guys,
Boogie
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