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Old 09-30-12, 12:31 PM   #47
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
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v1.02 In Testing

Things have finally quietened down after the unimaginably busy launch of Pacific Fleet. I've finally found time to wrest myself away from marketing activities to work on the next release.

Here's whats in v1.02 which is currently in testing. Essentially all of these are based on feedback from players; some direct and some from reviews on iTunes. If all goes well I expect to submit it to Apple in the next few days.

Update should be compatible with existing saved games.

v1.02
- sliders no longer pan camera
- player aircraft can fly to horizon to attack distant ships
- Shot history now shows actual 2D location of hits relative to player ship (no longer snapped to the aiming line which didn't account for changes in distance when shooting into the wind)
- Difficulty options - turns/battle: 6, 8, 10, 100
- Difficulty options - starting renown: 0, 1000, 25000
- Difficulty options - RADAR accuracy: estimate, enhanced, exact
- Torpedo ammo: 6 for subs, 5 for destroyers
- Depth charge attacks removed (since the outcome was always defeat)
- Escorts now close in and use gunfire to force submarine to surface, once surfaced all ships can engage.
- Regular surface ships now fire/launch aircraft at a very close submerged submarine (they can now spot the periscope)

Unchanged:
- Wind Meter: several players mentioned there is no way to determine wind speed/direction. Examining the ocean wave's direction and speed is the wind meter (contact developer if this is insufficient).

Difficulty options are entirely... optional and the default settings are as per the original release (read as HARD). Many players expressed a desire for longer battles while others found the game a little too difficult so you'll now be free to tweak the game to your play style.
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