Quote:
Originally Posted by Captain von Keldunk
Hello
You need S3D tool, open sub dat file, like "NSS_Uboat9a.dat", next open
WaterReflection, you see:
Reflection = 1
Refraction = 1
Change Refraction = 1 to Refraction = 0 and now there is no underwater
sub hull refraction, you need to do same thing to sub turm also,
for "NSS_Uboat9a.dat" it is "Turm9c_1_hd.dat".
Hope this helps and your english is better than mine.
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Sorry You need to edit water transparency shader,
or if you simply disable volumetric fog and enviromental effect, water is
no more transparent. RFB uses a shader with redused transparency I think. Hope this help.