Hi to all.
I have read thie discussion and it is very interesting.
My dream is to have an OpenSource framework to simulate all vehicle (submerged and surfaced). A sort of OS subsim where anyone can create modules (open and closed source, both free and to be purchased) and simulate a sea war game.
I would like it to be:
1) OpenSource and free
2) Playable in internet
3) With real and NPC vessel
I have read an academy project very interesting:
http://oceansys.fe.up.pt/publication...antosMatos.pdf
http://sourceforge.net/projects/wavesim/
Is this project useful to understand how to simulate physics?
Are there other resources to study, analize, understand dynamics, sound propagation and water simulation?
I know that similar projects have been attempted ...are there any source code to study?
I would like to use:
3D Engine:
http://sourceforge.net/projects/irrlichtlime/
Phisics Engine:
http://www.mataliphysics.com/
Network Library:
http://code.google.com/p/lidgren-network-gen3/
Sound Library:
http://www.ambiera.com/irrklang/
Any type of help is welcome!!
Sorry for my bad english.
Regards.