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Old 07-01-22, 11:40 AM   #101
Jeff-Groves
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It could be done but you still end up with the 601x601 RAW files compressed to ZHF or RL2 files.
That's what the Game uses and We can't change that.

I'm working on an RL2 Decompressor now.
Already have the ZHF Decompressor.

Both do a MASS decompress to RAW files.

What I'll do is Decompress all 64800 files then upload the package for others to do as they wish with them.

You can do what you want in Photoshop and could even script a lot of the work.
I did some testing last night and figured out the steps. Then played with a few scripts to help speed things up. So it's probably better to do the heavy work in Photoshop JSX scripting.

I don't know if CS2 scripts will work in your version so they might not help you.
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