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Old 06-14-22, 01:36 PM   #122
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,486
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Quote:
Originally Posted by Mad Mardigan View Post
Feedback, is important, more so if things are not as they should be... & without that info, well... modder's (too many to try & name all here... *nod to all of them*) won't know what needs tweaking to either dial it back or amp it up if a response times off either way... in short, feedback is necessary in order to make... course corrections, dependent on what those are & where they are needed to be.


So.... if you do run into an issue, always strive to make sure to gather every last shred, scrap, miniscule bit of info to give... so that when the modder goes to find what is causing a problem... they'll know where to start looking.... & be able to see just what is the cause of it & what to do to solve/correct/fix it. Or to be able to narrow it down & confer/confab with other modders, in figuring out what can be done to do so... as sometimes... 2 heads (or more) are better than 1.











M. M.



Quote:
Originally Posted by Bubblehead1980 View Post
Oh, I was just wondering, glad you find it balanced. I do as well, quite happy with it, even though at times it seems kind of easy but thats the balance. Really all has to do with conditions of the night for most part, minaly light and fog. As MM pointed out, feedback is very important in modding. My experience is not always the experience others have. One reason and a unfortunate part of modding, is I have a inside track on the workings of the mod. I actually do my best not to use that knowledge and try to create things so they can vary and feel I struck that balance in TMO. Even though I designed the TMO Update, changed a lot of things, have do hours and hours of testing and I can not always predict how things will go down, I still get caught off guard, and even lose my boat now and then. Mod remains a challenge, even for me, which was the goal. Having said, want it difficult but not impossible. I loved the original TMO, but at times it was impossible, primarily due to the damage model and overpowered depth charges, which I corrected. With addition of night surface


Sounds like you are doing it right, keeping angles small to reduce visibility. Yes, moonlight is the main factor in night surface attacks. I always attack so the moon is behind the convoy, my position is "down moon". A rule of thumb is full moon, go for night attack with periscope or shadow until dawn, then attack, use the rising sun to illuminate the targets, works well. Much like human eyes, the visual sensors have difficulty during transition time of dawn and dusk, so if torpedo wakes are coming from the "dark side" (west) at dawn, they typically have more trouble spotted them.

Sometimes there is no moon but the night is just lighter than others, can chance it, Captains discretion. Thing about mod is those without radar have a hard time tracking you on surface (as should, subs were tough to see on surface, esp at night) for very long. Your boat can disappear into the night, as so many did.

Calm seas is best for surface attacks because your sub becomes more visible in heavy seas due to the spray kicked up, water flowing out of the superstructure's holes. Heavy seas also slows your boats surface maneuverability and dive speeds down.


Far as getting inside convoys, well that is a very situational thing, but quite possible, provides a real advantage, and is a lot of fun. Mainly only possible in mid 1944 on, when Japanese started running larger, allied style convoys, the convoys in TMO (most of them) esp the North South/HI convoys (Singapore-Japan) and N/X Takao-Manila(TAMA )Manila to Takao (MATA convoys). Previous to mid 1944, its rare to find a convoy suitable for a attack from inside.

My "why" was not I asking Bubblehead1980 why did he ask me. Was just me answering him why do I find it balance and the my reasons for it. I notice now I forgot writing "because" before the list of reasons. I only noticed that when I red my post again.

It was something lost in translation and about writing instead of a conversation and different languages all together. I apologise for the miss understanding



Of course the feedback is important and that's the reason I try to answer the best i can, explaining all the game experiences and my insights.


Bugs and oddities, I post in the other thread, mod section. I have a few things, but been postponing.
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