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Old 11-16-21, 12:08 PM   #4
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by propbeanie View Post
I thought it was these guys, in each compartment, or piece of gear:

;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Broken Axle, 0, 0, NULL, 1, 0.6, 15

Reading left to right, with the last number on each line being the time it takes for that particular damage to be repaired... ?? All the other stuff is multipiers, or "equation enhancers"...
i forgot about this...probably because i have attempted to "fix" this feature many times and it is not only complex but exhaustive.
and i have put it aside for the time being.
i tried to change these factors in the submarine.upc modeling, pre-build stage, however there is another process that takes place at the time you "build" your boat and it complicates matters.
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Silent Hunter 4 1.5 Gold Edition on CDROM
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