View Single Post
Old 11-16-21, 01:24 PM   #5
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,770
Downloads: 444
Uploads: 2


Default

Like most aspects of "documentation" in the game, it is not complete, and is rather cryptic - sort of like "documenting" code. It might help if you know what each "variable" does, but if you know that, you don't need the documentation...
"Eet's uh Catch-uh twenty-two-uh"

Code:
Use a spreadsheet and lay them out:
Taken_DamageType, MinDamage, MaxDamage, MinMaintenance,
... NULL ............ 0 ....... 0.2 .......... 0

MaxMaintenance, chancefactor, Message, Spawned_damage_HP,
...... 1 ......... 1 .... small malfunction .... 0,

Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction,
....... 0 ............. NULL ................ 0.3 

repair_skill, repairtime_in_hours
 ... 0.4 ........... 4
It sure would be nice to have an equal-spacing font and formatting... I finally gave up. If it's legible, fine. If not, oh well...
- but each entry needs that, or else don't get lost in the data, like some other sufferer of "oldmanitis" I know...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote