Like most aspects of "documentation" in the game, it is not complete, and is rather cryptic - sort of like "documenting" code. It might help if you know what each "variable" does, but if you know that, you don't need the documentation...
"Eet's uh Catch-uh twenty-two-uh"
Code:
Use a spreadsheet and lay them out:
Taken_DamageType, MinDamage, MaxDamage, MinMaintenance,
... NULL ............ 0 ....... 0.2 .......... 0
MaxMaintenance, chancefactor, Message, Spawned_damage_HP,
...... 1 ......... 1 .... small malfunction .... 0,
Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction,
....... 0 ............. NULL ................ 0.3
repair_skill, repairtime_in_hours
... 0.4 ........... 4
It sure would be nice to have an equal-spacing font and formatting... I finally gave up. If it's legible, fine. If not, oh well...
- but each entry needs that, or else don't get lost in the data, like some other sufferer of "oldmanitis" I know...