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Old 05-20-22, 08:25 AM   #34
Mad Mardigan
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Location: Grand Rapids, Mi.
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wolf_howl15

Quote:
Originally Posted by Kapitän View Post
Thanks for all your answers!

Right now, I'm not using the II & VII Full Interior Mod, as I'm just trying things out in the Training Acadamy. I'm planning to move to a IXD2 boat in the Campaign and I don't think there is a Full Interior Mod available for that.

No issue about the F9 key. I was just wondering if I'm the only one who has this issue or if it is widely known. No problem for me here.

About the Search Light, I was merely wondering where to find the command button for it, because I can't seem to locate it (same for Rescue the Pilot) ...

The Graphics issues seem to be solved, as posted in the other thread.

Yes, as I don't have a 3D Sound System, I will keep the "Realistic Sound Travel Time" box un-ticked.

Yes, reg. the ambient interior sub sound, I'm refering to the "amb.SubmarineInterior.wav"- file

BTW: I arrived at the designated Op.area for the A/A Training but no airplanes there ... maybe, because I arrived after sunset ...


Yeahhhhh.... not sure if that ever got finished. I seem to recall there was some mention of doing an interior for the IX, but.. after that... nada.

Any how... moving on...


Yeah, you were not alone in that... about the F9 key.


Search light, no idea if there is a control switch for that... think that, was added into the subs damage screen menu... for flava flave, nothing more... though, I could be wrong. If there is indeed a means to operate a search light, would be cool to do so... hwever, considering the nature of the beast... it is war time, so yeah... maybe not so good a time to be using it...


As for rescue the pilot operating button... go through there... in the bridge menu bar, & should be the icon that looks like... a life preserver aka life ring.


To be able to use it, means you 1st have to be within range of the downed pilot, (think like... 40-60 meters away... maybe a bit further back, not sure...) & have eyes on them, by... use of the Bino's... that's binoculars to the rest of ye gents & all. Once that is achieved, that ring, should light up & be clickable.


On the overall graphics side, glad ya got that all... dare I say it... ahhh what the heck... ship shape.

But in all seriousness... am glad it worked out for ya.


If that sound file, is set up the same... the naming of it is the same... then by all rights, it should work... I do believe... but... don't hang Me if it don't.

Make a back up copy of the /sound folder in game... before pasting that sound byte from GWX in to the KSD II: Ace, so that way.. if things go... pear shaped... at least you'll have the back up copy to fall back to.


Yeah, after dark flight op's... NOT real sure that is modeled into the sim, as well as it should have been.

Back then air op's were grounded after dark... though, not sure when the advent of them making it to where they could go round the clock, per say... though.

Will have to dig into that some... never really thought about it before now, to do so.

Think that when Carriers were thought of, it was probably for a safety factor that flights didn't happen after dark.. I think, anther thing I'll have to see of doing some digging about on... (sticks a pin into that idea along with the other one, as well)


Any way, glad to have provided assistance, where I was able to...


Gute jagd, ihr Himmelhunde.!








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