View Single Post
Old 06-29-10, 11:33 AM   #11
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by Magnum View Post
I'm not sure about this. I had no luck of getting the right values for a Ranger class tanker. Also, seems like for many ships the right values come up on funnel height, not mast. And there is a problem with the UI, I was about to be rammed by a mad merchant and pressing the crash dive button I surfaced the boat The depth unde keel and return 2 course icons are missing and it conflicts with the digital clock mod.. maybe you can move the icon on the tools panel.

Anyway, I'm happy that you released a standalone mod for this, not everybody use UI mods, so I hope this will get better. Thank you.
Are you sure your pressing the green updta button after taking each stadimeter reading.
Is the range reading changing in the sXO Dialog when you press the update button.
It sounds like it still working like stock for you.

Can you give me the name of the ship your targeting the rang via TAI Map ruler.
The range XO dialog reports after using the Stadimeter before pressing update.
And the range after pressing update.
I tested this with a lot of ships at different ranges. And all worked ok for me at mast height.

Quote:
Originally Posted by Beltza View Post
Reaper, this mod is constructed over the 1.01 version of the game?
The buttons of 1.2 version disappear (Depth under the keel, and return to course).
So it is, Did most of the Mod on my laptop which is pre V1.2 as My main UI Mod is on the Main PC.

Will update this for V1.2. And release a compatiable one for the digital clock.
Anybody got a link to the digital clock Mod .
reaper7 is offline   Reply With Quote