View Single Post
Old 05-07-23, 10:40 AM   #5452
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,753
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by KaleunMarco View Post
Started new career in SF with a Gato, April 1942.
Shoved off on first mission May 27, 1942, to the Convoy College with a "sink" objective.
Sank 7 ships for 1,465 renown and a mission rating of 1.
returned to Pearl at mission-end and received a medal and a conning tower upgrade. the effective date for the new conning tower is 4/16/42, so this was the first time we entered port after that date.
all subs share the same Upgrade class.

- pic -
Excellent. We might try like Ducimus did, and offer a "flat" UpgradeClass option for those who want to force the game to have to choose "conning tower", since the boat upgrade is removed...

Quote:
Originally Posted by KaleunMarco View Post
hey PB,

is there a 3000 yd indicator that is compatible with FOTRSU 1.8?
Just about any of them should be. CapnScurvy's versions are the most accurate, but some of the others probably used the same artwork. Just remember though, that the 3k is a bit larger in memory, which was why FotRSU (CapnScurvy) chose to do a 1500 yd version for those with "lighter" computer hardware. It really shouldn't be noticed on a newer box.


Quote:
Originally Posted by Wolfcat View Post
Yeah, I also tested it. The rear deck AA gun is working. It's just not accessible to users. It would automatically shoot either air or surface target. It just feels like an unmanned autocannon. Also there is a bit graphics glitch. When submerged, that deck AA gun disappears.
Think of the after gun not as "AA" but as "Deck Gun". You will notice that when manned for "automatic" use, your crew will only shoot the two AA guns on the fairweather at planes, and the deck guns shoot only at surface targets, which the AA guns ignore. In reality, a target is a target is a target... but alas, the game is not built like that. You will notice similar behavior from the 2nd deck gun when it is a 4" or 5" gun also. The player can only man the one deck gun position, while both of the AA guns are able to be manned by the player. Also, that 20mm gun would have been pulled and stowed when a dive is called for, hence it "disappears" when underwater...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is online   Reply With Quote