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Old 06-11-23, 11:03 AM   #24
Jeff-Groves
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I'd say the easiest way to fix the problem is this.

Open your adjusted uv2 object,
Do a re-uv to the FUMO29.tga being as that is just a simple texture.
Export that and save as FuMO29GEMA.obj

Then import with S3D.

Or quicker yet, Copy the uv2 object and save it as FuMO29GEMA.obj,
then import. Looks fine in S3D that way.


As to objects with much more complex UV mapping on the main object file?
I can't help you as I do not use Wings3D.
I'd render a guess and say that you might need to follow the exact same steps on each obj file.
So if deleting faces? Delete the exact same faces in the exact same order on both obj files.
3DS Max is much easier to do since it allows multiple UV channels.
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Last edited by Jeff-Groves; 06-11-23 at 11:36 AM.
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