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Old 10-24-20, 06:57 AM   #65
Boris-Barboris
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Join Date: Dec 2010
Location: Moscow
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Quote:
Originally Posted by xnonix View Post
Some questions about sound on BB:

Is the sound of a contact related with its speed?
Are the 3 blades, 5 blades and 7 blades modeled in the sound of the sim?
For what my ears tells to me, is the same sound at different speeds and I don't know if is related to speed or to number of blades, or both.

Is there a way that you can tell what type of boat are you listen to?

Thanks in advance.

The faster the target goes, the faster is the propeller "beat". Also, cavitation noise spectrum is distinct and changes the contact noise on higher speeds.


Yes, you can hear the number of blades, civilian traders have 3-blade screw, Stork has 5 blades, Lima has 7. If you listen closely to the beat of the trader, you shoud hear:


...woof-woof-WOOF-woof-woof-WOOF-...


each 3rd beat is louder. For 5-blade each 5th, and so on. Try listening to your own noise with towed array during a turn, you shoud get the difference.


Yes, all boats sound different. I would really like for the player to be able to tell what he hears so I plan to gradually teach possible sounds to him during the campaign, I hope this is possible with proper scenario design. I also plan to add some more discriminating machinery/crew/music sounds to help the player with classification.
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