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Old 01-25-22, 05:13 AM   #4
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,633
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Quote:
Originally Posted by Bubblehead1980 View Post
Generally, when lower the skill level on a unit, it has a effect on all sensors and behaviors of the vessel. With merchants set to poor, they will be practically blind, so will have trouble spotting your sub and other vessels, avoiding torpedoes, taking intelligent actions when detecting a threat. If armed, gunnery will be quite poor as well.

For night surface attacks, it depends heavily on the environment (darkness, moonlight, fog) and some sensors settings, type of visual sensor the merchant is equipped with. So even at poor, they may still spot you. In fact high likely to if in stock and pretty much any mod.

Are you running stock? FOTRS ? etc In TMO 2.5 Update BH, I have made night surface attacks possible to conduct in a historically accurate/realistic manner but all escorts are set to Vet or elite and merchants vary from Competent to Elite. Even with these skill level settings, can get inside the large convoys between the columns (when have large convoys in 1944) and attack from within without being shot to pieces. This was accomplished by a tiring process over a couple of months of tweaking the visual sensors and how the interact with the darker nights mod.
I am making my own modpack KSD II Ace edition (U-boats) you can check it out in my signature.
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