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Old 11-10-21, 07:34 PM   #5163
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Revus View Post
Eh, just wish i was able to take out the minesweeper though. I swear, he saw the torps less than 5 seconds prior to moving forward, just dodging em.
It was pretty interesting though, him not going after me (or going after anything for that matter) to counter attack. He just sat and listened, and even after being shot at, went back to listening, opening the door to a secondary hit on the convoy.


I've just started the 6th patrol, orders out to the NW entrance to the Bismarck sea. Hopefully we can keep this streak, but Im sure well receive some resistance soon. Been pretty light on DD aggressiveness.
Ah yea, but no harm.

Any type of escort is always a tough target to actually. First, they are small, shallow draft usually, even after torpedo depth issue is fixed and they become reliable, they still maintain a small chance of running a couple feet deep now and then, as torpedoes did through the war. Wave in waves etc.

Then they are fast, the physics in SH 4 were lazily done lol. Ships, esp escorts and warships are like rocket ships, can accelerate from a dead stop to 20 knots like it is nothing lol. Escorts/warships have different visual sensors and they are more prone to spotting torpedo wakes, adds up to make them tough targets to torpedo.


Far as his behavior, I have noticed that happen now and again. Basically, if they do not detect you or have a idea where located, sometimes they list to sit and listen. Now, one would think AI would have been given the ability to track you by torpedo wakes, but no, they do not. They can see the wakes, then either sound or active sonar takes over if can not visually acquire you immediately, so they sit and listen. Thing is unless you are close, moving at high speed, and not on silent running, which you pretty much have to be to make a approach near escorts, then they will likely not hear your boat. Plus if I recall, attack was in heavy seas, heavy seas really nerf their hydrophones and sonar, bit too much I believe.

I am sure you will run into some tough escorts in coming patrols, of course always depends on weather, sea state when you attack. When I was out of Brisbane in the DRUM in mid to late 1943, I recall them getting tough, boat was getting damaged pretty heavily each patrol from depth charge attacls.


However, TMO 2.5 AI has always seemed a little weaker than previous versions. I have downloaded previous versions and going to compare sensor settings and see the differences, in future release want the AI the be tough again. I believe it was toned down some because of complaints, but the issue was not so much the AI as the depth charges and damage model...when one depth charge can have 175 hit points and your sub can take 325 lol, there is your problem. I believe with the new damage model and depth charges(which I have improved more since last release) that improved AI will restore proper balance to TMO.

Last edited by Bubblehead1980; 11-10-21 at 09:23 PM.
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