Thread: [REL] Dark Waters
View Single Post
Old 12-21-19, 08:06 PM   #37
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 439
Uploads: 2


Default

When I get a chance here, I'll run through the files with Fifi, and we'll attempt to chase those kinds of gremlins out. What we have discovered in FotRSU, is that any little thing "off" with a given grouping in the game, can cause bad spawns like that, almost like the ship was dropped into the water, instead of being spawned into it, so it took on a bit of water and took damage when it was created somewhere near your location. From what we've seen previously, it could be a bad configuration date, where that particular ship might not be appropriate for the group at that time of the war, ie: an Evarts being used in 1941. The game at times will run right over a "date" restriction of that type, and attempt to spawn the ship anyway.... Other times, when the group was built, the MaxSpeed for the slowest ship in the group was set at 12 knots. Well, someone comes along later and goes, "ya know, that Medium Tanker was really only capable of 9.5 knots in real life. I think I'll change it!" while the guy who did the campaign files has the group set at 11 knots, which will now exceed that Medium Tanker's 9.5 knot MaxSpeed. It's like the little dog in Vacation, where "Poor little guy. Probably kept up with you for a mile or so... tough little mutt... ee-yup... sob"... (Disclaimer: I am not laughing at animal cruelty - just gallows humor [end disclaimer]).



Those kinds of errors though, are difficult to find, due to the number of Waypoints in just one file. Then there are the groups that are "placed" in the game, but the "zoom" isn't used in close enough to see that the fourth and fifth waypoints go across a teeny little island just off the coast of the origination harbor... Mathematically insignificant, but to Silent Hunter 4, it's not!... Then there is the "ship spacing" issue, where the game says it's OK to place one ship within 300 meters of another, while the ME has a 500 meter default, but what wer're finding is that it's not just ship length that to be added in, but also ship type and ship speed, as well as ship activity, such as the a DD set as escort needs to be set well away from the main body of the group, else its little "knuckles" and pirouettes could very well put it in the path of that Medium Tanker, struggling to keep up... All I need from you lederhosen is "what year was this occurrence? Thanks!
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote