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Old 09-18-13, 11:36 AM   #19
Madox58
Stowaway
 
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Back when skwasjer was working on S3D many of the Hex Editor Guys helped him with info in many areas. One big one being animations in SH3.
None of us had much of a clue about the skeletal animations in SH4 at the time sadly.

I'm going to start getting 'Hex technical' now as to the SH4 Biped and animations as used by Secondary characters.
Those are the itty bitty people you see on Ships and such.


Open the SECONDARY.dat with S3D and find the BodyParts.
Under that is 2 Unknowns. Export the BodyParts and the 2 unknowns as chunks. We will be talking about those. Make sure the header box is checked when you export.
There's info there We need to understand that does not follow standard SH structures as We 'knew' them.

One thing I did do?
I contacted my Friend Anvart and made him aware of this WIP.
He is the only one I can think of still active that WILL double check me.
And correct me as needed.
He is also one of my Mentors for all things Hex in SH Games.

Last edited by Madox58; 09-18-13 at 12:06 PM.
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