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[REQ] 3D torpedo-room: Any modder interested in finishing it?
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09-17-08, 09:12 AM
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Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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I agree: Number 3 is best. Number 1 is too clean, number 2 is too rusty. The Chief would have those guys chipping and painting day and night if it looked like that.
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