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Old 12-05-21, 12:35 PM   #4
XondoXondo420
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Join Date: Sep 2019
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Quote:
Originally Posted by propbeanie View Post
A bit more info would help, such as what is the source of your SH4: disk, Steam download, Ubisoft download, etc. Secondly, did you allow the game to install into the default path of "C:\Program Files (x86)"? With a Steam or Ubisoft download, this would include the base manager, which for Steam would be "C:\Program Files (x86) \Steam \SteamApps \Common \Silent Hunter..." Ubisoft does similarly. The game was written for the Windows XP interface, and since the Vista version of Windows, there has been User Access Control (UAC) as well as other 'technologies' that will rollback any changes a mod happens to make to the game install, since Windows will see the 'old tech' DirectX v9.0c game and JSGME as "unauthorized" to perform edits in that Program Files folder. A re-install or move to a folder / directory of your own making would be required.

Third, if you have a disk version of the game, did you select the DirectX v9.0c components and the Codecs for it as part of the install? You do not need Game Shadow nor the Acrobat Reader parts, since those are outdated programs, but you do need the old DirectX v9 parts as part of the install. If you have a Steam or Ubisoft (or most other) download, then those are updated to include what is needed without user intervention. Since the Stock game runs OK, I would assume that your install is fine, other than probably the install locatioin. Let us know what you have there, and someone can get you going. This applies to all major mods you would use.

As Aktungbby says: "Welcome to SubSim!"
Of course, I have it on steam it's version 1.5.0, but I created a separate folder for steam called Data Logs for discretion so the path for SH4 is C:/Data Logs/Steam/steamapps/common/Silent Hunters wolves of the pacific

I installed FOTRSU through SubSim and used JSGME to create a MODS folder which is where I put FOTRSU. I deleted the game's save folder before activating the mod and used LAA and MultiSH4. so I'm not exactly sure what I'm doing wrong.
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