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Old 09-09-13, 10:34 AM   #41
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
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Yes, but problem is that stock model doesn't have any boxes for periscopes or torpedo tubes. I don't know which controller controls periscope movement, from where they're taking damage in the first place? What are parents objects for torpedo tubes, i cant put them to the main object(gr2) ,it will cause CTD. I know which controller do deck gun movement but i don't know how to link it with damage box, deck gun doesn't have it's own .zon file. Also, torpedo doors animation doesnt have it's own .zon file... I'm pretty much lost here...

For weapons, look for the controller (usually in the SIM file) that provides the definition to file the gun. Create a zone that, when destroyed, will destroy the gun controller.
I actually linked it to the wpn_Cannon controller. This is the one that controls the behavior for the gun. It's the same for the other guns.

Those are lines from the tread you gave me...i really dont know how to do that...

Last edited by vdr1981; 09-09-13 at 10:46 AM.
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