Quote:
Originally Posted by SwissSubCommander
Hi everyone
So I tried to edit the conning tower of an american sub, I exported via silent 3ditor and edited the obj. with blender.
I made sure to check the "triangulate mesh" option and followed all other advice given to this point. But when I try to import the edited obj. file I get an error saying "unexpected token encountered".
Any help?
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The best way will be to check manually if all mesh are triangles.
This is what i do changing the torpedos in blender.