Thread: [REL] Playable U-FlaK for SH5
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Old 02-25-16, 11:57 AM   #47
gap
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Quote:
Originally Posted by vdr1981 View Post
Hmm, If there aren't any files which defines them, then it's probably hardcodded. Still, I cant understand why something like this would be hardcodded.
No idea, but generally when a setting in a controller refers to some items in another set of files, those files must be merged in the Goblin project for the items to be selectable. Besides that, slots selectable in GunStationControllerPoperties are numbered and as if they were an indexed value, and looking at their settings in Hex Editor they looked nothing like a bone ID. Either they refer to an hardcoded index, or to some preset values defined in an ascii file which gets preloaded when Goblin Editor is launched.

Quote:
Originally Posted by vdr1981 View Post
For now , the best I can do is to "teleport" a player to the stern flak , when he "cliks" front one...This can be somewhat confusing though...
LOL, you re-discovered the teleport function
I guess this is happening because front Flak's GunStationControllerPoperties Slot property is set to S1 rather than S2
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