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Old 09-30-11, 02:54 AM   #10
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Another thing that maybe someone knows the answer to: how does one correctly render the other maps beside the diffuse map (self-illumination and bump)? Some units have all 3 of these maps defined for a mesh and I'm currently only using the diffuse one.
I've been figuring out myself how the textures are assigned to GR2 units, but don't know still. The O0_file is always in the ship folder, so I guessed other maps are embedded. But then I found in data/textures lots of ship textures, about 30 of them in total (ship_hull_N01, ship_hull_T01-T06, ship_T01 for example). I'm not sure if that helps but I guess they must be there for a reason.

Anyway, awesome work!



I really hope that you guys will break some locks that SH 5 has, and open the game to new possibilities!
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