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Old 11-22-21, 05:31 PM   #45
Efshapo
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Join Date: May 2021
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Quote:
Originally Posted by John Pancoast View Post
I'm not sure a "wrong" this or that is strictly correct.
Real world vs. computer screen, etc.
I'm more of a fan of does something work in the game to simulate it's subject vs. strictly historical specs, etc.
To often, plugging in historical performance specs of equipment, weapons, etc. (which many times are inaccurate anyway, being based on lab specs vs. real world use) causes more problems than it solves in a computer simulation of such. Many times, putting in historical specs for x, breaks function y of some other system, weapon, etc. in a game that was designed to work with the original specs of x.
What is more important is how does it perform in the sim, especially in the "big picture" of the entire sim.
I.e., iirc, GWX's attack scope had a mag of 10x. Historically correct ? No. But a good idea for the limited view of a computer game ? I think so.
Another example is the "pinpoint accuracy" of depth charges originally found in SH3. Historically correct ? No. But it helps make up for the dumb as bricks AI escorts and poor damage modeling. I like it myself, even with the sensor/damage model work since done to the original game, and it's actually not difficult to escape from anyway.
Well, "wrong" is not subjective here since we're talking about a game of the simulation genre. The game is either "right" (historically accurate), or it is not.

The magnification I'm talking about in my table is only related to the field of view (the one restricted by the vignette effect, not the in-game FOV), it is not related to the player screen size. There is no way for the devs to control that (unless they add a slider in the setting screen for a kind of "magnifying glass" effect). About that 10x magnification in GWX, I don't see how it could have been computed given what I just said, but I agree that the bigger the ship on screen the better the gameplay: I did the math and found out that for the magnification to be optically accurate, I had to stand as close as 38 cm from my 27" display! And Wolfpack devs actually did an amazing job at that by having chosen to ditch the upper and lower parts of the image circle so it can appear bigger.

Considering your expressed concerns, I haven't found how those modifications would break any current gameplay mechanics. Did you have something specific in mind?

Last edited by Efshapo; 11-22-21 at 06:11 PM.
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