Quote:
Originally Posted by Vanilla
Recompile didn't work, but that reminded me of one thing: I actually tried that yesterday on my laptop, I mean changing from fixed shaders to programmable, and you know what, I remember for sure that it worked, I mean I saw exactly the same picture after enabling 'programmable' and recompiling the shaders. My laptop has NVidia card, my desktop I did the last test on has ATI card, maybe that is the problem?
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That's what I'm thinking also...seems to be a video card brand issue. But I don't understand why
Shaders should be device independent. The only problem I can see is if the users video card doesn't support vertex shader model 3.0 and/or pixel shader model 3.0. But this shouldn't be a problem as I query the users video card to see if they support it or not. If it doesn't then I disable programmable shaders from being able to be selected