Quote:
Originally Posted by Mad Mardigan
Secondly... with that "other way" & if by chance that does indeed lighten the load & fps rate/ratio down... can that same process, be then applied to... SH3... perhaps.?
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my interiors are very fps-friendly and very playable even on my 10 year old laptop - but that's because i use many models with
only one texture channel (using the ambient occlusion as main texture) and the unified render controller.