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Old 12-10-21, 02:44 PM   #291
Jeff-Groves
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Quote:
Originally Posted by vickers03 View Post
i found another way to control the engine. instead of "dialing" an endless animation loop
in and out of sight with a dial controller (engine rpm) i converted all the moving parts
of the engine to particle effect objects which i can now control with the state machine, this means the engine
animation will represent the actual rpm it is running on.
Very Nice work Mate!
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