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Old 12-08-21, 10:10 AM   #289
fitzcarraldo
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Quote:
Originally Posted by vickers03 View Post
i found another way to control the engine. instead of "dialing" an endless animation loop
in and out of sight with a dial controller (engine rpm) i converted all the moving parts
of the engine to particle effect objects which i can now control with the state machine, this means the engine
animation will represent the actual rpm it is running on.
Awesome. Can't wait the release.

Best regards.

Fitzcarraldo
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