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Old 12-08-21, 09:32 AM   #288
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 970
Downloads: 705
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Quote:
Originally Posted by propbeanie
oooh-ooo-hoo.... very nice! Much of a hit on the framerate? How is the on/off going?

i found another way to control the engine. instead of "dialing" an endless animation loop
in and out of sight with a dial controller (engine rpm) i converted all the moving parts
of the engine to particle effect objects which i can now control with the state machine, this means the engine
animation will represent the actual rpm it is running on.
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