Quote:
Originally Posted by propbeanie
oooh-ooo-hoo.... very nice! Much of a hit on the framerate? How is the on/off going?
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i found another way to control the engine. instead of "dialing" an endless animation loop
in and out of sight with a dial controller (engine rpm) i converted all the moving parts
of the engine to particle effect objects which i can now control with the state machine, this means the engine
animation will represent the actual rpm it is running on.