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Old 03-24-23, 04:31 PM   #1364
Nilus11
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Join Date: Oct 2018
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So I'm playing a campaign in mid-1942 with this mod, and after multiple torpedo misses even when I think I have almost perfect data (I do play on full realism with no map contacts, so it's never perfect but I've gotten really close by comparing the TDC's position keeper with visual observations), I made a test single mission in 1942 to see if it's me or the torpedoes. And sure enough, at least half of the torpedoes I fire immediately drop to 60 or so feet. I appreciate the mod being brutally realistic, but is there any way to cope with the depth problem besides playing at a later date or just sucking it up and being prepared to constantly miss? I've learned to mitigate the defective exploder problem somewhat by firing at acute angles, but it seems like most of my torpedoes will also run deep, even when they're set at the very minimum depth.

Also, I read in this thread that having too many save games can be bad for stability. Is it a good idea to routinely clear out the save games folders in Documents/SH4, leaving only the latest save, as I've been doing?

Great mod btw, I especially love how dark the nights are. Every other subsim I've played is far too bright during nighttime, even during a new moon/overcast conditions when it should be pitch black.

Last edited by Nilus11; 03-24-23 at 04:51 PM.
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