Thread: [TEC] texturing a new 3d model
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Old 02-20-23, 12:16 PM   #6
JapLance
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When you added the newly built part to the hull, did you add it to the three models (the main one , -uv2 and uv-3)?

And in case you only added it to the main one, did you change the textures needed in the roster file? Maybe the game is still using the ambient occlusion mapping in a model that doesn't support it because there's only one channel.

[Texture 1]
TextureName=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga
LightmapTextureName=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga This line is not needed if there's no uv-2 model
StartDate=19380315
EndDate=19430515
Frequency=1

I think I had a similar problem once and it drove me mad for days.
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