Thread: [TEC] Silent 3ditor error
View Single Post
Old 02-14-23, 03:59 PM   #4
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Did you make sure all the polygons have texture coordinates? In my experience if even one poly is untextured, Silent 3d Editor refuses to accept it. Even though a model may have originally been textured sometimes S3d "thinks" it is not totally textured if you make changes altering the poly count.

Also, did you make sure that the object is about 29,000 polys or less? When polys for a unit hull approach 30,000 for units, they often will crash Silent 3d editor. I get around this limitation by subdividing each of my ship models into several parts which are each about 29,000 polys. As long as each sub component (hull, conning tower, superstructure) is under 30,000 polygons the importer works fine.

Lastly, are you checking to see if your rendering program automatically adds faces to the object? This is a rare/annoying issue that sometimes crops up with Silent 3d editor and modeling programs; the only solution is to delete several adjacent polygons until the model is accepted.
iambecomelife is offline   Reply With Quote