Thread: [REL] Jimimadrid SubManagement
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Old 12-31-22, 10:21 AM   #45
Kal_Maximus_U669
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Originally Posted by Kal_Maximus_U669 View Post
Hey Jimi Greetings...
You have already done a great job as I told you when you took out your torpedoes I knew you had talent..
For "Uboat selector" yes it will be quite difficult to program it all...
a lot of parameters come into play...
Periods of availability of submarines as well as changes in equipment during the campaign, crew management, etc.
Probeanie.. BH.. Kaleun Marco.. is all the elders have already shared these recurring problems happy that they have found workarounds
it will take a large test battery in the countryside...
..Now you have to consider the Uboats here too..
I even wonder if deleting them wouldn't be better ... keeping than the American navy ... the Lukner team KSD team got rid of the American fleets during the implementation of Knights of the Sea Depths II
Attention Knights of the Sea Depths II: Ace Edition has nothing to do here..
moreover I will present this mods of comrade Lukner of course if I have time..
because it is really very good...
I will continue to support your projects for the new year because it really brings freshness to all levels...
a Happy New Year and success in all your projects Bravo Jimi Thank you..
Knights of the Sea Depths II
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Last edited by Kal_Maximus_U669; 12-31-22 at 10:33 AM.
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