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Originally Posted by Der_Meister
Kickstarter is the best option our Subsim community has, and frankly, the only option I believe. Building a sim from the ground up is not like modding.
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Again, here is one throwing in the "kickstarter" thing without a concept behind. What will you do with the money?
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Kickstart will provide the funds, motivation and (more importantly) cohesion to create a finished product.
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To whom? That's what I mean with "without concept".
If you want to hire a game studio then they would work as long as there's money. The result they would deliver is a (modable) black box because of copyrights and related rights and intellectual property rights. For different campaigns (WW1, WW2, Cold War) we would definately need the full source code to add stuff (f.i. a new type of event trigger) or change certain program behaviour that isn't scriptable.
What you can do is hire freelancers to built up the basic structure and program needed tools. But the game assets, 3D models, sounds, etc. would have to be done by participating community members (or again by freelancers).