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Old 11-01-09, 09:34 PM   #550
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by Bubblehead1980 View Post
Looks great, you enjoy teasing us with the screenshots eh? lol I have some questions...

Do the IJN subs have their historical test depths, which were shallows compared to others...250 feet.Any idea on the safety margin? Just curious, don't want to be able to go to 500 feet and survive when japanese subs prob couldnt go that deep and survive.

Hows the Allied AI for escorts looking? hopefully its pretty tough, esp as war goes on.From what I read, Japanese subs were in bad spot like German boats last half of the war, except U boats could go very deep.

Just curious and have I mentioned I am really looking forward to this, just a whole new avenue of SH 4.
Keltos will have to answer about the subs, he did all the research and I imagine they are accurate. (Except for the rockets he want to add.)

The escorts are a mixture, I didn't want it so bad you can't finish a single mission. Interest wouldn't last long there. Without even changing defaults there are basically three
Somers: Calm and ignorant
Clemson: Knows where you are and it going to get you.
Fletcher: Persistant, doent' like to give up and turn back, harder to get away from.
And we have some with DDs and DEs from other nations, some with Hedgehogs, that will wake you up if you don't expect it.

Then when you add in some "Elite" it gets tougher. At the Beta release, I will not have a lot of "Elite" unless we get time to thoughly test the new damage model. Like I said I want it difficult but I do want you to be able to play it without having to start over every other mission.

Some things to keep in mind, this is not 100% historical, let's face it the Japanese Subs didn't accomplish a lot during the war. We are designing it like the Japanese thought, sinking our warships was the way to win the war, not sinking our merchants. So you will see more Warships, Task Forces, and less Merchants. You will see some supply drops but not to the extent they really did it.
The reason we are doing this is the Uboats were done in SH3 and SH4 and OM. The Fleet boats had several Super MODs which we could not even think to compare with since this is my first MOD of anything. I had to learn as I went along. And nobody did the Japanese, and Keltos had some Japanese subs and no campaign. I had a Sen Toku playable (my first mod) but I was doing the Campaign with Fleet boat files while Keltos' subs were uboats, so he asked me and I agreed to switch to the uboat files. (unfortunetly some real life got in the way and we haven't finished yet, which is my fault.)
I have to get this finished soon or Keltos will be shooting Atomic bombs out the snorkel. He loves all this new stuff, AI torps, rockets, etc. ( I pick on him, but he has a good sense of humor and puts up with a lot of crap from me)

I am just sorry we are so late with this, expecially with SH5 right around the cornor.

Peabody
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