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Old 05-02-13, 11:43 AM   #94
McBeck
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Quote:
Originally Posted by Takeda Shingen View Post
And that will be the key for the future. A Kickstarter project is the most likely prospect for a future submarine simulation. For those of us that don't code, like myself, it will be our job to be ready to support those type of projects with money.

EDIT: Some notable examples of Kickstarter success:


Wasteland 2 --

http://wasteland.inxile-entertainment.com/



Xenonauts --

http://www.xenonauts.com/



Skullgirls --

http://skullgirls.com/



There's three refined, high quality, and in the case of Skullgirls, tangible products that were crowd funded on Kickstarter. If they can do it, well you know the rest.....
You miss Star Citizen from those. Its a space sim. They have raised 9.000.000 USD so far!

http://www.robertsspaceindustries.com/
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