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Old 04-25-22, 06:30 AM   #27
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by derstosstrupp View Post
I have it but I have difficulty keeping playing it. Too much creative license taken, too many areas where it was clear research wasn’t done (boat itself, crew structure and behavior, missions etc), lack of basic things like a compass that have to be modded in, I don’t know. And I know I am a rivet counter, but even putting that aside. It does not strike me as a serious attempt at a subsim, and it’s disappointing that the devs did not pay attention to the things that, modded or not, made SH a great series. However I will say the modding community is very good, and I have faith that they will take the game places. Just want to set expectations from one old subsimmer to another.


I am with you. I want to like UBoat, I really do but you laid it out, they really fouled up in historical accuracy department.. I've decided to wait until modders have had a chance to improve things.

Wanting devs to make a simulation historically accurate is not rivet counting btw lol. Quality and accuracy issue.
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