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Old 12-12-19, 07:11 PM   #210
propbeanie
CTD - it's not just a job
 
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Originally Posted by von Zelda View Post
For Propbeanie,

I continued west at 9:30am on March 12, 1943 in the Solomon Sea, SW of Bogainville at approx. 154 degrees East & 7 degrees South when I again was attacked by a Betty.

Did not attempt to evade her course to make sure she attacked. At 6,000 yards she made a 360 degree circular maneuver and headed directly for me. Time to crash dive to 250 feet.

Located the Betty with the exterior event camera and actually saw her throw out a cylinder object which had to be a torpedo. Lost visual as she flew by and could not find her again with the camera.

As we dove to 250 feet, I could her 2 distinct high pitched whinny sounds that I assume were tracking torpedoes. Proceeded at top speed, wanting to get hit to see if there would be a CTD. Never got hit but for approx. 20 minutes continued hearing the high pitched sounds at various locations on the hydrophone dial. Then the sounds stopped and we surfaced.

It's my humble opinion that the Betty's torpedo may cause a CTD when it hunts and hits a target as the Betty flies off. I once tried (no criticism intended) a mod called "Webster’s Improved US Torpedo v2 and v3" where the Mark 10 torpedo caused a CDT when it hit a target, every time. All the other torpedoes worked great.

Just a thought, hope this is helpful.
The IJN torpedoes do not hunt, so I don't know what you heard - btw, the thing to do if you are ever dealing with WWII "hunter" torpedoes, you want to go quiet with an immediate reduction to 1 knot and Silent Running, drop your depth to the test line, and try to be "facing" it / them. "Noise" is what the torps follow. Two cylinders dropped would be the Depth Charges. They are elongated to be carry-able under the wing of the Betty. That last Betty was the "G4M Betty Divebomber". I am currently running through a Test Mission, and I have no conclusive answers just yet, other than CapnScurvy's "Day of Infamy" Betty Baka has be cleared and is innocent of any wrong-doings - but that's not to say that they are innocent... Sank my submarine on one try in each of three test missions... wowser!

There are issues with one of the Zero fighters also. When I made my Test Mission, I put the four Betty models in it, the Pete and the three zero models in. I was removing one plane at a time, and still had CTDs on the exit from the mission and game when I went back to the desktop, so I finally wised-up and now I'm running them one plane at a time, nothing else other than my sub... - some folks just have to learn the hard way... - thanks for the info though!
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