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Old 09-14-13, 06:56 PM   #14
Madox58
Stowaway
 
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I'll explain about transitional stuff a bit now.

If you use say even the dae format? each position adds to it's parents positional data to find it's actual position.

This is not true for the base biped in SH4.
Each position is actual position so we need to do the math and subtract from the parent chain to move the data to a useable format such as dae, bvh, etc.

We need to know what is that parent-child chain.
I'm not totally convinced it's as the biped is listed in SH4 Secondary.dat.
I also did not render it that way. Once an animation is exported and added to the base biped I have I'll know for sure.

Once this is all understood as We did for SH3? SH5 will be the next target.
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