Took a break today to go listen to some friends in a bunch of bands play.
While talking about some equipment the old "Dang! I should of thought of that!" hit me.
I came home and did a little experiment and SAW the biped from SH4 for the first time!!
It don't look like much but it's proof positive!
I can now start converting it to a common format that most programs will handle.
The format, as it is in SH4, is 7 floats.
X Y Z RX RY RZ W
The base biped is NOT transitional!! That's where I wasted alot of time and banged my head against a wall.
I'm guessing the animation frames will be the transitional stuff.
There are 31 parts so now you get my math.
4 x 7 x 31
The base biped is 868 bytes and each animation frame is 868 bytes.
The format I find closest to universal is the Collada dae.
It allows X Y Z RX RY RZ W to be exported.
It can also be parsed and converted to a format that can be placed into SH4.