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Old 12-17-08, 05:18 PM   #5
Onkel Neal
Born to Run Silent
 
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Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,283
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Quote:
Originally Posted by mookiemookie
Sea Dogs
Indeed, Sea Dogs


From the review:

Quote:
If you spend much of your gaming time conning a 688 subsim, take a step back in time. No, don't stop with a Silent Hunter WWII sub or an Aces U-boat. Go back before the dreadnoughts of World War I. Think way back, back to the time of wind-powered naval juggernauts and men with swords and bad attitudes. The era of pirates, buccaneers, barons, and wenches. High technology consisted of rope, cannon, and canvas. Now you're ready to plunge into Sea Dogs, a spirited and imaginative sailing game. It's quite evident that Sea Dogs is a different kind of animal. Not a pure sim, it is a blend of three genres--part naval sim, part role-playing game, and part strategy game--that, in total, capture the essence and action of life in the Age of Sail. Set in a fictional chain of islands known as the Archipelago, you play the character of Nicholas Sharp. Sharp, a corsair who has just escaped from a Spanish prison, bears a comforting resemblance to Mel Gibson in The Patriot. The major powers in Sea Dogs are the British, French, Spanish, and pirates. You may choose to ally yourself with a nation by taking a Letter of Marque. Your alignment with one nation impacts your status with the others. Naturally, having just fled Spanish internment, you are not very popular with them. Pirates hold no loyalties with any nation, with you, and for the most part, each other. You can make and break alliances with logical consequences. Sea Dogs offers non-linear, virtually unlimited gameplay in an unexplored world where you're free to roam.
Look out, two in a row. You're one away from your Ace status.

Mystery Subsim #80, coming soon!
Neal
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