View Single Post
Old 12-10-18, 01:19 PM   #9
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Dirk Gently View Post
Yes but the map is far longer so the distance between Kiel and New York is ~1,8 times longer than in real life in air distance.
SHIII was created by a Romanian game developping studio whose employees were likely much more familiar with the metric system than with the imperial or US customary system.

Most if not all of the game physic parameters that I am aware of, are expressed in metric units. Lengths make not exception to this rule: the primary unit of length used in game is neither the nautical mile nor the land mile, but the meter, and even 3D models are scaled according to the metric system, one unit of length of the exported models being equal to 10 in-game meters.

In-game distances not matching real world ones is not due to the usage of one type of unit rather than another one but, as noted by someone alse, it is a shortcoming of the equirectangular map projection chosen by the devs. In this type of projection latitude/longitude subdivisions have the same length unrespective of the latitude at which they are measured. In other words, rather than a sphere the SH world is a cylinder, and its distorsions become more obvious as you move from the equator to the poles. To make things even worse, devs have adopted the convention that 1 deg of longitude/latitude is equal to 120 km, probably for making calculations easier. That means that even at the equator, where map distorsions should be lessere important, distances are ca. 1.07 times bigger than in real world.

Interesting mod and thread btw. Keep up the great work
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote