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Old 09-17-22, 08:57 AM   #5027
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by KaleunMarco View Post
i did what you suggest above, once, with Stock, a long time ago.
it was on the way back to Pearl at the end of a patrol.
normally, i avoid these types of craft but for some reason i decided to play "John Wayne".
after ramming, we limped back to Pearl with some unbelievable amount of hull damage and casualties.
we'll never do THAT again.

I have had that also. I don't know if it has to do with the state of damage you have done with the guns, or if maybe it is just a roll of the dice, as to whether you take damage when ramming... the one time it's like hitting paper, and the next, it's got the armor of a BB...

Quote:
Originally Posted by SeniorCitizen View Post
Thanks PB. I think the 5" might be 3500 yds and 4" 2500 yds. I saw it somewhere but can't remember where now. Regardless, targeting a fast moving plane with the AA rounds from the deck gun would be pretty fruitless. I'll see if I can get a sampan or crab boat to sit still out at 3500 yards and pump a few into them. Might also be good for clearing the decks on a chasing destroyer if you can catch them at the correct range. On a related note, I find those ugly little acoustic torpedoes to be awesome for dealing with surface ships heading my way. Just put chasing ship in the rear view mirror, get even a pretty loose target solution plotted and cut it loose. Pretty much load up the rear torpedo room with them before each mission. It's hilarious to watch the destroyers trying to evade or outrun (which some of them can do) that little sucker as it homes in on their propeller.
See the caveat above, of course about the ramming. As for the AA shell on the sampan, I think "luck" had a lot to do with it also. As for use as an anti-personnel device, if the game had a proper damage model for that, it would be fantastic, but alas, you cannot damage guns and their personnel unless you damage the platform to the point of "killing" it, else a gun position, even partially underwater can and will continue firing at you, even with an unreal list on the deck, to the point where a human could not possibly remain "standing" and be capable of firing the weapon... oh well.

As for Fido, I was attacking a convoy just the other day while testing, and had shot 3 torps at the merchants. I turned the scope to look back at an escort I knew was close by, and noticed he was charging me with a bone in his teeth, so I sic'd a Fido on him, turned back to shoot a few more torps at the merchants and then went deep - NOT at flank, of course... lol - however, the DE kept coming, and Fido kept attempting to follow, even as the DE dropped his cans. I had turned and was out of their path, and roughly 110 foot deep. I went on to the attack map to see where Fido was in relation to the DE, and for whatever reason, it had turned at the charges area and was now tracking me... I couldn't remember if they could go any deeper (probably can't), so as to not take a chance, I cut the engines completely and glided on down deeper. Fido went practically directly over me, and did a slow turn, then found a merchant and got it... phwew! There were several tense moments on the boat, that is for certain. I know there is no way that the depth charges "confused" Fido, that'd be a stretch with this game, but the DE had gotten for enough ahead of Fido that it heard me better... then it heard the straggling merchant, thank goodness... lol
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