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Old 12-02-08, 02:15 AM   #1
Chad
ACE
 
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
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Default Practicing Modelling Techniques

In developing any 3d game, or any game for that matter, game media such as models, textures, and animations are a high point of praise, or something that brings it down. They may not "make" the game, but it sure helps when you have good looking graphics.

That being said, as of lately I've been expanding my horizons when it comes to modelling, and have been practicing some new techniques.. I've only got 2 things done so far, and, not to brag, but, I love how they have turned out. They're relatively low poly and besides the tank, fully game ready (minus animations).

I have also included a Mystery Model that I began working on about an hour and half ago (it's 1:30am and I have school in 6 hours!) and if anyone can guess what it is, I will donate $5 to SubSim in his or her name, it's time to pay my due and this is a good excuse

Enough talk, here are the models..





AND now the mystery model, unfinished obviously, but what do you think it is?

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Last edited by Chad; 12-02-08 at 02:26 AM. Reason: fix broken image link
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